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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_bow0.3do
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Text File
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1998-02-25
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6KB
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157 lines
# MODEL 'bow0.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\CrossBow\projectile\bow0.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: BOW0TOP.MAT
1: BOW0SIDE.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.185722
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000049
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME cbow0
RADIUS 0.185722
GEOMETRYMODE 4
LIGHTINGMODE 0
TEXTUREMODE 0
VERTICES 18
# num: x: y: z: i:
0: -0.004500 -0.011127 0.003075 0.000000
1: -0.003093 0.000729 -0.000048 0.000000
2: -0.004583 -0.011127 -0.003172 0.000000
3: -0.020392 -0.004932 -0.000011 0.000000
4: 0.004488 -0.011103 0.003102 0.000000
5: 0.002776 0.000729 -0.000049 0.000000
6: 0.004405 -0.011103 -0.003145 0.000000
7: 0.021073 -0.004932 0.000048 0.000000
8: -0.000020 0.000729 0.001663 0.000000
9: 0.000018 -0.004932 0.015722 0.000000
10: -0.000103 0.000729 -0.001733 0.000000
11: -0.000156 -0.004932 -0.016856 0.000000
12: 0.000004 -0.135722 -0.000012 0.000000
13: -0.006691 -0.010312 -0.004605 0.000000
14: -0.006720 -0.010312 0.004560 0.000000
15: 0.006699 -0.010312 0.004580 0.000000
16: 0.006728 -0.010312 -0.004698 0.000000
17: 0.000004 0.013215 -0.000012 0.000000
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
0: -0.570746 -0.502017 0.649791
1: -0.310981 0.950415 0.001227
2: -0.578971 -0.512945 -0.633783
3: -0.798834 -0.601496 0.008229
4: 0.567073 -0.506312 0.649674
5: 0.295554 0.955326 -0.000403
6: 0.572178 -0.513458 -0.639511
7: 0.782764 -0.622275 -0.007425
8: -0.000528 0.927633 0.373492
9: 0.000961 -0.219731 0.975560
10: -0.002780 0.936542 -0.350545
11: 0.002176 -0.253833 -0.967246
12: -0.046775 -0.998905 0.000002
13: -0.698559 0.133519 -0.702985
14: -0.698701 0.133641 0.702821
15: 0.695493 0.133421 0.706037
16: 0.695648 0.134850 -0.705613
17: -0.008883 0.999960 0.000460
FACES 20
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0000 3 3 0 0.0000 3 0, 0 1, 0 3, 0
1: 1 0x0000 3 3 0 0.0000 3 1, 0 2, 0 3, 0
2: 1 0x0000 3 3 0 0.0000 3 2, 0 0, 0 3, 0
3: 1 0x0000 3 3 0 0.0000 3 7, 0 5, 0 4, 0
4: 1 0x0000 3 3 0 0.0000 3 7, 0 6, 0 5, 0
5: 1 0x0000 3 3 0 0.0000 3 7, 0 4, 0 6, 0
6: 1 0x0000 3 3 0 0.0000 3 4, 0 8, 0 9, 0
7: 1 0x0000 3 3 0 0.0000 3 8, 0 0, 0 9, 0
8: 1 0x0000 3 3 0 0.0000 3 0, 0 4, 0 9, 0
9: 1 0x0000 3 3 0 0.0000 3 11, 0 10, 0 6, 0
10: 1 0x0000 3 3 0 0.0000 3 11, 0 2, 0 10, 0
11: 1 0x0000 3 3 0 0.0000 3 11, 0 6, 0 2, 0
12: 0 0x0001 3 3 0 0.0000 3 12, 0 14, 0 13, 0
13: 0 0x0001 3 3 0 0.0000 3 12, 0 15, 0 14, 0
14: 0 0x0001 3 3 0 0.0000 3 12, 0 16, 0 15, 0
15: 0 0x0001 3 3 0 0.0000 3 12, 0 13, 0 16, 0
16: 1 0x0000 3 3 0 0.0000 3 13, 0 14, 0 17, 0
17: 1 0x0000 3 3 0 0.0000 3 14, 0 15, 0 17, 0
18: 1 0x0000 3 3 0 0.0000 3 15, 0 16, 0 17, 0
19: 1 0x0000 3 3 0 0.0000 3 16, 0 13, 0 17, 0
FACE NORMALS
# num: x: y: z:
0: -0.084046 0.263172 0.961081
1: -0.088510 0.264192 -0.960400
2: -0.364012 -0.931382 0.004846
3: 0.077535 0.267013 0.960569
4: 0.086564 0.263408 -0.960793
5: 0.347964 -0.937496 -0.004633
6: 0.918490 0.367685 0.145548
7: -0.918907 0.365059 0.149476
8: 0.001140 -0.898202 0.439581
9: 0.919473 0.367142 -0.140628
10: -0.921644 0.364455 -0.133207
11: 0.003713 -0.911432 -0.411435
12: -0.998567 -0.053424 -0.003146
13: -0.001469 -0.036516 0.999332
14: 0.998567 -0.053423 0.003107
15: -0.006976 -0.036965 -0.999292
16: -0.961654 0.274249 -0.003030
17: -0.001442 0.191182 0.981554
18: 0.961656 0.274242 0.002992
19: -0.006849 0.193450 -0.981086
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cbow0